Best graphics and game development blogs to follow
18 of the 211 blogs in the full directory of engineering blogs are tagged Graphics and games. Each one is listed below with a one-line description and who recommended it.
Aras Pranckevičius and Fabian Giesen cover rendering, compression and optimisation in depth. Amit Patel at Red Blob Games and Bartosz Ciechanowski build interactive explanations that are worth opening even if you never write graphics code.
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Showing 18 of 18 blogs
- Alan Wolfe
Personal
Graphics, game-dev maths, sampling and noise
Recommended by Phil Eaton (The Consensus – Required Reading)
- Alyssa Rosenzweig
Personal
Open-source GPU drivers and reverse engineering (Panfrost, Asahi)
Recommended by Phil Eaton (The Consensus – Required Reading)
- Amit Patel
Personal
Red Blob Games: interactive tutorials on game algorithms (pathfinding, hex grids)
Recommended by Phil Eaton (The Consensus – Required Reading)
- Aras Pranckevičius
Personal
Graphics, Unity and Blender internals, compression and performance
Recommended by Phil Eaton (The Consensus – Required Reading)
- Arseny Kapoulkine
Personal
Graphics, mesh optimisation, Luau and performance engineering
Recommended by Phil Eaton (The Consensus – Required Reading)
- Bartosz Ciechanowski
Personal
Interactive visual explainers of physics and engineering
Recommended by Phil Eaton (The Consensus – Required Reading)
- Bob Nystrom
Personal
Language design, interpreters and game programming
Recommended by Phil Eaton (The Consensus – Required Reading)
- Erin Catto
Personal
Game physics and the Box2D engine
Recommended by Phil Eaton (The Consensus – Required Reading)
- Fabian Giesen
Personal
Graphics, compression, CPU architecture and low-level optimisation
Recommended by Phil Eaton (The Consensus – Required Reading)
- Fabien Sanglard
Personal
Game-engine source code reviews and retro hardware
Recommended by Phil Eaton (The Consensus – Required Reading)
- John Hable
Personal
Rendering, tone mapping and graphics
Recommended by Phil Eaton (The Consensus – Required Reading)
- Kostas Anagnostou
Personal
Real-time rendering and GPU techniques
Recommended by Phil Eaton (The Consensus – Required Reading)
- Matt Keeter
Personal
CAD kernels, graphics, Rust and embedded projects
Recommended by Phil Eaton (The Consensus – Required Reading)
- Matt Pettineo
Personal
Real-time rendering and DirectX
Recommended by Phil Eaton (The Consensus – Required Reading)
- Nikita Lisitsa
Personal
Graphics, game development and physics simulation
Recommended by Phil Eaton (The Consensus – Required Reading)
- Pekka Väänänen
Personal
Graphics programming and the demoscene
Recommended by Phil Eaton (The Consensus – Required Reading)
- Sascha Willems
Personal
Vulkan graphics API
Recommended by Phil Eaton (The Consensus – Required Reading)
- Stephen Hill
Personal
Physically based rendering and graphics research round-ups
Recommended by Phil Eaton (The Consensus – Required Reading)
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